Priority Towards Subjective and Experimental Framework in Teaching-Learning Process in Engineering Education for Millennial Learners
E. Laxmi Lydia1, B. Arundhati2, MadhusudhanraoVallabhaneni3 

1E. Laxmi Lydia, Professor, Department of Computer Science Engineering, Vignan’s Institute of Information Technology, Andhra Pradesh, India.
2Dr.B. Arundhati , Professor, Department of EEE Vignan’s Institute of Information Technology(A),Visakhapatnam, Andhra Pradesh, India.
3Dr. V. Madhusudhan Rao, Dean, Engineering & Management, Vignan’s Foundation for Science, Technology & Research University, VADLAMUDI

Manuscript received on 16 March 2019 | Revised Manuscript received on 22 March 2019 | Manuscript published on 30 July 2019 | PP: 1234-1237 | Volume-8 Issue-2, July 2019 | Retrieval Number: B1769078219/19©BEIESP | DOI: 10.35940/ijrte.B1769.078219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: From the time of 20thcentury, the world has undergonecomplete change in the field of Engineering Education. Learning environment in Educational system of Millennial’s, for very short concentratedpeople who prefer interactive, experiential and collaborative learning, usually they are informal and choose to have friendly relationships with teachers. Educational system in engineering classes for such Learners with dynamic and technology driven people do not prefer long lectures anymore. The design objective is to understand the cognitive and social developments in easier way that outcome in faster learning, and also to redesign classrooms and other learning environments. So that Learners can learn more passionatelywith completeness in the topic/ subject and to make them self Learners. This paper provides a meaningful teaching objective that relates with real-life experiences, Lectures mixed up with methods like video clips, concept charts, and PowerPoint presentations with key concepts based on the summary, also creating collaborative subjective experiences with social networking platforms. Finally, this paper concludes bydiscussing the experiments being applied in our institution (VIIT) to make engineering education practicalby means of experimental learning.
Keywords: Engineering Education, Teaching-Learning Process, Classroom Environment, Cognitive Development.

Scope of the Article: E-Learning