Learning Game Based Android to Reduce Trauma Children in Disaster Areas
Rafika Bayu Kusumandari1, Basuki Wibawa2

1Rafika Bayu Kusumandari, Department of Educational Technology, Faculty of Education, Universitas Negeri Semarang, Semarang Indonesia.
2Basuki Wibawa, Post Graduate, Department of Educational Technology, Universitas Negeri Jakarta, Jakarta, Indonesia.
Manuscript received on 17 June 2019 | Revised Manuscript received on 11 July 2019 | Manuscript Published on 17 July 2019 | PP: 791-796 | Volume-8 Issue-1C2 May 2019 | Retrieval Number: A11350581C219/2019©BEIESP
Open Access | Editorial and Publishing Policies | Cite | Mendeley | Indexing and Abstracting
© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: This study that aims to develop learning games based android for reduce trauma in children in disaster areas. Method of research is a Research and Development (R & D) approach. Results: in this study, Android-based learning games were produced. After the development of the Selective Draft I model, a mathematics learning test was conducted which included material. The draft II model is a revision of the model design. When conducting validation tests with mathematical learning experts, researchers present game learning which is then given input and input. Input received includes aspects of media and learning media that are in this media. The results of product development are carried out theoretical and empirical feasibility tests. The due diligence process is carried out in several stages, namely expert test, one to one test, small group test, large group test and field test.
Keywords: Game Learning, Android, Reduce Trauma of Children, After Disaster.
Scope of the Article: Smart Learning and Innovative Education Systems