The Opportunities and Limitations of Human Computer Interaction in Virtual and Augmented Reality
Gopi Vinyas Musunuru

Gopi Vinyas Musunuru, Student, Department of Computer Sci-ence, Northern Illinois University, DEKALB, USA.
Manuscript received on March 15, 2020. | Revised Manuscript received on March 24, 2020. | Manuscript published on March 30, 2020. | PP: 4667-4673 | Volume-8 Issue-6, March 2020. | Retrieval Number: F9494038620/2020©BEIESP | DOI: 10.35940/ijrte.F9494.038620

Open Access | Ethics and Policies | Cite | Mendeley
© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (

Abstract: Virtual Reality, Augmented Reality and other such immersive environments have gained popularity with the increase in technological trends in the past decade. As they became widely used, the human computer interface design and the designing criteria emerges as a challenging task. Virtual and Augmented Reality provide a wide range of appli-cations ranging from a primitive level like improving learn-ing, education experiences to complex industrial and medical operations. Virtual reality is a viable alternative that can be focussed on, in the future interface design development be-cause it can remove existing generic and complex physical interfaces and replace them with an alternative sensory re-layed input form. It provides a natural and efficient mode of interaction, that the users can work with.Virtual and Aug-mented reality eradicates the need for development of differ-ent acceptable standards for user interfaces as it can provide a whole and generic interface to accommodate the work set-ting.In this paper, we investigated various prospects of appli-cations for user interaction in Virtual and Augemnted reali-ties and the limitations in the respective domains. The paper provides an outline on how the new era of human computer interaction leading to cognition-based communications, and how Virtual and Augmented realities can tailor the user needs and address the future demands which replaces the need for command-based interaction between the humans and com-puters.
Keywords: Augmented Reality, User Experience, User In-terfaces, Virtual Reality.
Scope of the Article: High Performance Computing.