Possible Youth Acceptance and Contributing Factors of Virtual Reality Application for Islamic Content Learning
Mohd. Fitri Yusoff1, Juliana Aida Abu Bakar2, Ruzinoor Che Mat3
1Mohd. Fitri Yusoff, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Malaysia.
2Juliana Aida Abu Bakar, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Malaysia.
3Ruzinoor Che Mat, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Malaysia.
Manuscript received on 24 March 2019 | Revised Manuscript received on 03 April 2019 | Manuscript Published on 27 April 2019 | PP: 136-145 | Volume-7 Issue-6S2 April 2019 | Retrieval Number: F10210476S219/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: In today’s digital world, there are increasing uses of technological applications in various fields; including business, education, military, and others. There are many advantages that have been discovered by the utilisation, especially for virtual reality. One of the current promising uses is in the area of learning and teaching of religious contents particularly Islamic contents. Even though there is amyriad of Islamic content applications, it is still fewer compared to other non-Islamic content learning exposure. However, it is wondered whether the use and acceptance of the technological approach, particularly virtual reality application is related to religious concerns and has a religious impact on the users. Technology acceptance model (TAM) can predict as well as evaluate the effect, but there are other factors that need to be considered for investigating the users’ intention and acceptance towards Islamic content applications. The unreligious factors are prominent, but concurrently, certain factors from the Islamic perspective are crucial for Islamic content learning. Therefore, this paper discussed several literatures on the study background and the possible factors for the topic. Finally, this paper proposed the conceptual model of virtual reality application acceptance for Islamic content learning namedi-TAM.
Keywords: Virtual Reality; Islamic Content; Learning; Acceptance; Youth.
Scope of the Article: Virtual Reality