Application Development for Education on Scientific Experiments in Virtual Reality
Makoto Sakamoto1, Takahiro Ishizu2, Masamichi Hori3, Amane Takei4, Takao Ito5
1Makoto Sakamoto, Department of Computer Science and System Engineering, University of Miyazaki, Japan.
2Takahiro Ishizu, Department of Computer Science and System Engineering, University of Miyazaki, Japan.
3Masamichi Hori, Department of Computer Science and System Engineering, University of Miyazaki, Japan.
4Amane Takei, Department of Computer Science and System Engineering, University of Miyazaki, Japan.
5Takao Ito, Institute of Engineering, Hiroshima University, Japan.
Manuscript received on November 12, 2019. | Revised Manuscript received on November 23, 2019. | Manuscript published on 30 November, 2019. | PP: 8433-8437 | Volume-8 Issue-4, November 2019. | Retrieval Number: D9489118419/2019©BEIESP | DOI: 10.35940/ijrte.D9489.118419
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Since the late 1980s, we have begun to hear the word “disinterest in science”. On the other hand, recently, virtual reality (VR) technology that creates artificial environment by computer has been considerably developed. The VR is currently being utilized in various fields such as scientific visualization, medical care, education, training, tourism, and entertainment. Further it is possible to obtain an ideal environment that is difficult to realize in real space, and it is easy to change natural constants. Accordingly, we developed a prototype VR system that anyone can easily perform scientific experiments such as physics and chemistry with simple operation. In this way, this system makes it possible to perform free simulations by setting the ideal environment without the need for preparation and tidying up. Further, considering the cost burden of the user, we suggested a new system on a platform which can be easily prepared by using a smartphone. Furthermore, in this paper, we conducted a questionnaire survey to confirm the effectiveness of this system.
Keywords: Virtual Reality (VR), Education, Physics Experiment, Chemical Experiment, Smartphone..
Scope of the Article: Smart Learning and Innovative Education Systems.