Wireless Communication Management in Dance Skill Learning
Azlina Musa1, Mohd Nasir Hashim2
1Azlina Musa, University of Malaysia Terengganu.
2Mohd Nasir Hashim, University of Malaya.
Manuscript received on October 06, 2020. | Revised Manuscript received on October 25, 2020. | Manuscript published on November 30, 2020. | PP: 224-227 | Volume-9 Issue-4, November 2020. | Retrieval Number: 100.1/ijrte.D4909119420 | DOI: 10.35940/ijrte.D4909.119420
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Developments in mobile technology today are also changing the pattern of learning. Accordingly, learning is not only concentrated in the classroom but can occur anywhere and anytime using mobile devices and supported with mobile technology. In addition, dance class learning is a limb movement that follows the rhythm of music. Learning dance skills requires physical strength to master the dance. Therefore, learning dance classes online through learning applications such as google meet is to identify dance capabilities during the implementation of learning in virtual space. This study is based on qualitative methods and quantitative methods. Questionnaires on 200 students were conducted as a complement to the study. Interviews with students were also conducted. The results of this study show that students do not show interest in learning dance online. Difficulty of students understanding and demonstrating the dance movements learned. The conclusion is that dance cannot be performed in online learning with the google meet application. On the other hand, dance learning is not feasible in online learning because there are barrier factors that restrict online dance learning due to the intermittent internet. Accordingly, dance is still relevant to conventional face-to-face learning in the classroom to produce skilled dancers.
Keywords: Wireless communication management, dance skills, internet, factors, learning implementation.