Intuitive Manipulation of Virtual Clay in Augmented Reality
Taketo Kamasaka1, Kodai Miyamoto2, Takahiro Ishizu3, Kenji Aoki4, Makoto Sakamoto5

1Taketo Kamasaka*, Faculty of Engineering, Miyazaki University, Miyazaki, Japan.
2Kodai Miyamoto, Faculty of Engineering, Miyazaki University, Miyazaki, Japan.
3Takahiro Ishizu, Faculty of Engineering, Miyazaki University, Miyazaki, Japan. 
4Kenji Aoki, Faculty of Engineering, Miyazaki University, Miyazaki, Japan.
5Makoto Sakamoto*, Faculty of Engineering, Miyazaki University, Miyazaki, Japan.
Manuscript received on September 02, 2021. | Revised Manuscript received on September 08, 2021. | Manuscript published on September 30, 2021. | PP: 79-84 | Volume-10, Issue-3, September 2021. | Retrieval Number: 100.1/ijrte.C64350910321 | DOI: 10.35940/ijrte.C6435.0910321
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© The Authors. Published By: Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: In recent years, there has been a lot of research on how to achieve interaction between users and virtual objects using augmented reality. Interaction technologies in augmented reality need to enable users to handle virtual objects intuitively. In addition, since hands are the main means of interaction with objects in real life, it is also necessary to enable interaction operations with hands on virtual objects [1]. In order to make it possible to intuitively handle objects in virtual space using hands in real space, it is necessary to consider whether physical phenomena in real space and virtual space are correctly superimposed (physical consistency). In this study, we proposed a system that allows users to intuitively handle the deformation, movement, and merging of virtual objects in augmented reality. The system was then used by four university students to compare it with existing studies [2].
Keywords: Augmented reality, Hidden surface removal, ARToolKit, Leap Motion Controller