Design Architecture of a Student Co-Curricular Activity Management Platform
Alvin R. Malicdem1, Fernandino S. Perilla2
1Alvin R. Malicdem, Don Mariano Marcos Memorial State University, La Union, Philippines.
2Fernandino S. Perilla, University of Northern Philippines, Ilocos Sur, Philippines.
Manuscript received on 16 October 2019 | Revised Manuscript received on 25 October 2019 | Manuscript Published on 02 November 2019 | PP: 2753-2757 | Volume-8 Issue-2S11 September 2019 | Retrieval Number: B13380982S1119/2019©BEIESP | DOI: 10.35940/ijrte.B1338.0982S1119
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: This paper introduces a design architecture of a co-curricular activity management platform for students. Because of the absence of features in existing learning management platforms to manage co-curricular activities that educational institutions have to offer, these learning management platforms are not fitted to be utilized. One of the essential circumstances for raising qualified and prepared students in this day and age is to guarantee their interest and participation in social activities. In the education aspect, social activities are co-curricular activities earlier known as extracurricular activities, which are components of non-academic curriculum that helps to create different facets of character improvement of students. Quantitative research particularly descriptive research using survey questionnaires and guided interviews, Intensive literature review on published studies and articles, and latest information technology reviews were conducted to come up with an appropriate design architecture to improve student’s engagement in co-curricular activities. Integrating the ideas and insights gathered on the conducted study, a new design architecture for a co-curricular activity management platform was proposed. In order to evolve architecture continually, the new design provided greater flexibility for development teams that decreases development cycle times by allowing them to update modules of the platform independently without affecting the other parts, and also the design responded to the needs of the users, and integrated emerging ICT trends. The tailor fitted design architecture of the platform addressed the specific needs of its end-users, thus providing students more convenient experience and opportunities to engage in co-curricular activities provided by higher educational institutions.
Keywords: Co-Curricular Activities, Design Architecture, Learning Management Platforms, Student Engagement.
Scope of the Article: Network Architectures