Virtual Reality Based on Media Simulation for Preparing Prospective Teacher Education Students
Cecep Kustandi1, Nurdin Ibrahim2, Hartati Muchtar3
1Cecep Kustandi, Universitas Negeri Jakarta, Indonesia.
2Nurdin Ibrahim, Universitas Negeri Jakarta, Indonesia.
3Hartati Muchtar, Universitas Negeri Jakarta, Indonesia.
Manuscript received on 15 June 2019 | Revised Manuscript received on 11 July 2019 | Manuscript Published on 17 July 2019 | PP: 399-402 | Volume-8 Issue-1C2 May 2019 | Retrieval Number: A10640581C219/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Education forms one of the supportive platforms through which the quality of human resources can be realized. To ensure that better learning processes are realized, one of the trends that have been embraced involves the use or incorporation of technology. The aim of this study is to explain the concept of virtual reality in relation to media simulation. The qualitative study gains data via interviews and observation. 10 university students (at year 2 level) are selected Universitas Negeri Jakarta. Indeed, the students were given an opportunity to engage in virtual reality teaching process. The motivation was to help the instructor explain different strategies through which student teachers in the education program could be taught. From the findings, media simulation-led virtual reality improves the learners’ ability to implement learning strategies, besides boosting their motivation to gain relevant knowledge and skills. As such, virtual reality is seen as a tool through which learning processes can be improved. For the instructor, the use of virtual reality in the teaching-learning process aided in providing learners with practical teaching skills that they were expected to apply later during teaching-learning scenarios in junior high school levels.
Keywords: Prospective Tecaher, Media Simulation, Virtual Reality.
Scope of the Article: Virtual Reality