Evaluation of Users toward the Virtual Taek-wondo Training Environment
Nur Ain Mohd Jelani1, Abdul Nasir Zulkifli2, MohdFitri Yusoff3, Salina Ismail4

1Nur Ain Mohd Jelani, School of Multimedia Technology and Communication, Universiti Utara Malaysia, Malaysia.
2Abdul Nasir Zulkifli, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Malaysia.
3MohdFitri Yusoff, School of Creative Industry Management and Performing Arts, Universiti Utara Malaysia, Malaysia.
4Salina Ismail, School of Multimedia Technology and Communication, Universiti Utara Malaysia, Malaysia.
Manuscript received on 24 March 2019 | Revised Manuscript received on 03 April 2019 | Manuscript Published on 27 April 2019 | PP: 185-192 | Volume-7 Issue-6S2 April 2019 | Retrieval Number: F10270476S219/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: In taekwondo training, basically there are two approaches of learning. Firstly, is to conduct the training in a hall or large open spaces in the presence of a trainer which is widely used nowadays. Secondly, is through self-directed training by using existing supplementary training materials. However, the first approach has some limitations. Thus, self-directed training is required by the trainees in order to improve their skills and performance. Nevertheless, most available supplementary taekwondo training materials lack in terms of three-dimensional visualization. In this paper, the Virtual Taekwondo Training Environment (VT2E) has been introduced as a supplementary for self directed taekwondo training. The VT2E has been developed using Motion Capture (MoCap) and Virtual Reality (VR) technologies since the technologies have many benefits and been proven in several computer-based training applications. This paper discusses on the development and evaluation of the VT2Eamong a sample of taekwondo trainees. The results of the evaluation indicated that the trainees “strongly agreed” on four measurements (usefulness, engaging, ease of use and satisfaction) and only “agreed” on presence of the VT2E. This innovative application has the potential to improve taekwondo trainees’ skills and performance.
Keywords: Martial Arts Training; Motion Capture; Self Directed Training; Virtual Reality; Virtual Taekwondo Training.
Scope of the Article: Virtual & Overlay Networks