Real Time Trainer with Kinect
Alka Singh1, Bhupendra Kumar2, PitamberAdhikari3

1Alka Singh, Department of Information Technology, Noida Institute of Engineering and Technology, (Uttar Pradesh), India.
2Bhupendra Kumar, Department of Information Technology, Noida Institute of Engineering and Technology, (Uttar Pradesh), India.
3Pitamber Adhikari, Department of Information Technology, Noida Institute of Engineering and Technology, (Uttar Pradesh), India.
Manuscript received on 14 October 2019 | Revised Manuscript received on 23 October 2019 | Manuscript Published on 02 November 2019 | PP: 2107-2110 | Volume-8 Issue-2S11 September 2019 | Retrieval Number: B12110982S1119/2019©BEIESP | DOI: 10.35940/ijrte.B1211.0982S1119
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The present paper is related to a Real Time Trainer which trains in dance exercise by using Kinect. The paper comprises a trainer system and a user. The trainer system is trained in advance and keep the recorded data, by a good dance person, which help the user to lean dance steps correctly. In this paper, we design a Kinect-based training. The system consists of an analysation tool which compare the recorded or reference data with the user data and generates a report accordingly. Any mismatch will be displayed to the user, therefore he/she can correct the step or start the exercise from initial step. The assessment method enables the evaluation of resemblance check of dancing postures and also identifies the time difference or lag/lead between the movement of tutor and the time of action of the user.
Keywords: Trainer; Exercise; Posture; Assessment; Kinect.
Scope of the Article: Real-Time Information Systems